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Setup for 3-Player a Game of Quest for El Dorado

Generated on 9/12/2026 1:49:44 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=19ccf0b06ae24e7985984860caa517b0

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 373
Difficulty: Moderate
Map Difficulty Score: 154.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number J Rubble Blockade 6 X Jungle Blockade 5 S Water Blockade 4 F Rubble Blockade 3 V Sand Blockade 2 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 373 233 77
33%
61
26%
8
3%
6
3%
33
14%
7
3%
22
9%
13
6%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (299, 6) 240° (4x) on top -
3 Hex Map - J (409, 389) 0° (0x) 120°, 0° 58.0
4 Blockade - Jungle Blockade 5 (842, 130) 300° (5x) on top -
5 Hex Map - X (957, 233) 240° (4x) 60° 69.0
6 Blockade - Water Blockade 4 (1394, 5) 240° (4x) on top -
7 Hex Map - S (1504, 388) 0° (0x) 60° 55.0
8 Blockade - Rubble Blockade 3 (1803, 394) 240° (4x) on top -
9 Hex Map - F (1913, 777) 0° (0x) 60° 69.0
10 Blockade - Sand Blockade 2 (2350, 549) 240° (4x) on top -
11 Hex Map - V (2460, 932) 240° (4x) 30° 73.0
12 Ending - Water (2645, 1254) 30° (1x) - -
13 Tavern - Rubble (409, 739) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 60° Hex Map - J 240° 5 6
2 J → X Hex Map - J 120° Hex Map - X 300° 5 8
3 X → S Hex Map - X 60° Hex Map - S 240° 5 12
4 S → F Hex Map - S 60° Hex Map - F 240° 5 7
5 F → V Hex Map - F 60° Hex Map - V 240° 3 6
6 J → Rubble Hex Map - J Tavern - Rubble 180° 6 7
7 V → Water Hex Map - V 30° Ending - Water 240° 3 7


Generated with v11.2.9