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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/30/2026 4:10:01 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=19cef9abe8d44f869f1eb7ab87dfdd9b

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 420
Difficulty: Very Difficult
Map Difficulty Score: 245.1

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - White Player Number U Sand Blockade 2 X Rubble Blockade 3 O G S Rubble Blockade 6 E Water Blockade 4 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 420 248 100
40%
35
14%
14
6%
6
2%
52
21%
5
2%
16
6%
11
4%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (299, 6) 240° (4x) on top -
3 Hex Map - U (409, 389) 300° (5x) 0°, 120° 77.0
4 Blockade - Rubble Blockade 3 (679, 407) 180° (3x) on top -
5 Hex Map - X (547, 932) 120° (2x) 300° 69.0
6 16 Space Strip - O (297, 1284) 300° (5x) 0° 38.0
7 Hex Map - G (231, 1792) 180° (3x) 0° 69.0
8 Blockade - Rubble Blockade 6 (592, 1810) 180° (3x) on top -
9 Hex Map - S (460, 2335) 0° (0x) 0° 55.0
10 Blockade - Water Blockade 4 (366, 2353) 180° (3x) on top -
11 Hex Map - E (234, 2878) 180° (3x) 330° 70.0
12 Ending - Jungle (49, 3200) 330° (6x) - -
13 Tavern - Sand (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 60° Hex Map - U 240° 5 8
2 U → X Hex Map - U 0° Hex Map - X 180° 3 6
3 X → O Hex Map - X 300° 16 Space Strip - O 120° 5 12
4 O → G 16 Space Strip - O 0° Hex Map - G 180° 3 5
5 G → S Hex Map - G 0° Hex Map - S 180° 3 4
6 U → Sand Hex Map - U 120° Tavern - Sand 300° 6 9
7 S → E Hex Map - S 0° Hex Map - E 180° 3 5
8 E → Jungle Hex Map - E 330° Ending - Jungle 180° 3 6


Generated with v11.2.9