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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/20/2026 1:53:12 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=19e1f5b5e8ea496fb7937120ef126382

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 519
Difficulty: Difficult
Map Difficulty Score: 178.8

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number H Rubble Blockade 6 U Rubble Blockade 3 N Water Blockade 4 T Jungle Blockade 5 W Jungle Blockade 1 K Sand Blockade 2 I Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 519 308 138
45%
54
18%
15
5%
7
2%
58
19%
5
2%
7
2%
19
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (391, -150) 240° (4x) on top -
3 Hex Map - H (501, 233) 240° (4x) 0°, 120° 59.0
4 Blockade - Rubble Blockade 3 (589, 251) 180° (3x) on top -
5 Hex Map - U (457, 776) 120° (2x) 240° 77.0
6 Blockade - Water Blockade 4 (331, 436) 60° (1x) on top -
7 Hex Map - N (-44, 543) 240° (4x) 300° 49.0
8 Blockade - Jungle Blockade 5 (-121, 468) 120° (2x) on top -
9 Hex Map - T (-500, 855) 120° (2x) 300° 75.0
10 Blockade - Jungle Blockade 1 (-623, 702) 120° (2x) on top -
11 Hex Map - W (-1002, 1089) 120° (2x) 73.0
12 Blockade - Sand Blockade 2 (-823, 1107) 180° (3x) on top -
13 Hex Map - K (-955, 1632) 180° (3x) 62.0
14 Hex Map - I (-999, 2175) 0° (0x) 330° 79.0
15 Ending - Jungle (-1184, 2497) 330° (6x) - -
16 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 60° Hex Map - H 240° 7 11
2 H → U Hex Map - H Hex Map - U 180° 6 12
3 U → N Hex Map - U 240° Hex Map - N 60° 6 8
4 N → T Hex Map - N 300° Hex Map - T 120° 7 8
5 T → W Hex Map - T 300° Hex Map - W 120° 5 7
6 W → K Hex Map - W Hex Map - K 180° 7 10
7 K → I Hex Map - K Hex Map - I 180° 7 12
8 H → Rubble Hex Map - H 120° Tavern - Rubble 300° 6 10
9 I → Jungle Hex Map - I 330° Ending - Jungle 180° 3 6


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