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Setup for 2-Player a Game of Quest for El Dorado

Generated on 5/3/2026 9:08:02 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1a0663b010714c45916b970ad38b70d6

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 448
Difficulty: Very Difficult
Map Difficulty Score: 387.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number D Water Blockade 4 F Jungle Blockade 1 J Rubble Blockade 6 N Sand Blockade 2 H Rubble Blockade 3 K Jungle Blockade 5 O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 448 284 132
46%
58
20%
10
4%
5
2%
50
18%
6
2%
23
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (203, -649) 300° (5x) on top -
3 Hex Map - D (318, -546) 300° (5x) 68.0
4 Blockade - Jungle Blockade 1 (679, -528) 180° (3x) on top -
5 Hex Map - F (547, -3) 60° (1x) 60° 69.0
6 Blockade - Rubble Blockade 6 (984, -231) 240° (4x) on top -
7 Hex Map - J (1094, 152) 240° (4x) 60° 58.0
8 Blockade - Sand Blockade 2 (1485, 2) 240° (4x) on top -
9 Hex Map - N (1595, 385) 300° (5x) 49.0
10 Blockade - Rubble Blockade 3 (1956, 403) 180° (3x) on top -
11 Hex Map - H (1824, 928) 60° (1x) 300° 59.0
12 Blockade - Jungle Blockade 5 (1655, 697) 120° (2x) on top -
13 Hex Map - K (1276, 1084) 120° (2x) 300° 62.0
14 16 Space Strip - O (778, 1240) 0° (0x) 330° 38.0
15 Ending - Water (542, 1405) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 120° 16 Space Strip - R 300° 4 5
2 B → D Starting - B 120° Hex Map - D 300° 1 4
3 D → F Hex Map - D Hex Map - F 180° 3 7
4 F → J Hex Map - F 60° Hex Map - J 240° 2 3
5 J → N Hex Map - J 60° Hex Map - N 240° 7 9
6 N → H Hex Map - N Hex Map - H 180° 3 6
7 H → K Hex Map - H 300° Hex Map - K 120° 5 9
8 K → O Hex Map - K 300° 16 Space Strip - O 120° 4 7
9 O → Water 16 Space Strip - O 330° Ending - Water 180° 3 8


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