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Setup for 4-Player a Game of Quest for El Dorado

Generated on 4/10/2026 2:47:30 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1a32c0fb66e74b069e4fc5e076d67881

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 390
Difficulty: Moderate
Map Difficulty Score: 126.0

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player 4 - White Player Number J Jungle Blockade 5 M Rubble Blockade 3 H Jungle Blockade 1 E Rubble Blockade 6 D Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 390 230 99
43%
46
20%
16
7%
6
3%
37
16%
4
2%
22
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (341, -415) 300° (5x) on top -
3 Hex Map - J (456, -312) 300° (5x) 60° 58.0
4 Blockade - Rubble Blockade 3 (801, -384) 240° (4x) on top -
5 Hex Map - M (911, -1) 240° (4x) 60° 91.0
6 Blockade - Jungle Blockade 1 (1302, -151) 240° (4x) on top -
7 Hex Map - H (1412, 232) 0° (0x) 60° 59.0
8 Blockade - Rubble Blockade 6 (1757, 160) 240° (4x) on top -
9 Hex Map - E (1867, 543) 60° (1x) 60° 70.0
10 Blockade - Water Blockade 4 (2212, 471) 240° (4x) on top -
11 Hex Map - D (2322, 854) 240° (4x) 30° 68.0
12 Ending - Water (2507, 1176) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 120° Hex Map - J 300° 7 8
2 J → M Hex Map - J 60° Hex Map - M 240° 7 9
3 M → H Hex Map - M 60° Hex Map - H 240° 7 11
4 H → E Hex Map - H 60° Hex Map - E 240° 6 10
5 E → D Hex Map - E 60° Hex Map - D 240° 5 10
6 D → Water Hex Map - D 30° Ending - Water 240° 3 7


Generated with v11.1.5