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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/28/2026 3:58:04 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1a3604bec761446ba95c349cb5502c07

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 492
Difficulty: Very Difficult
Map Difficulty Score: 226.7

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number F Water Blockade 4 D Jungle Blockade 1 J Rubble Blockade 3 Q K M Jungle Blockade 5 G Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 492 283 143
51%
40
14%
19
7%
6
2%
40
14%
8
3%
27
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (437, -228) 240° (4x) on top -
3 Hex Map - F (547, 155) 300° (5x) 60° 69.0
4 Blockade - Jungle Blockade 1 (846, 161) 240° (4x) on top -
5 Hex Map - D (956, 544) 240° (4x) 300° 68.0
6 Blockade - Rubble Blockade 3 (925, 547) 120° (2x) on top -
7 Hex Map - J (546, 934) 120° (2x) 240° 58.0
8 16 Space Strip - Q (43, 778) 180° (3x) 300° 26.0
9 Hex Map - K (-506, 856) 120° (2x) 240° 62.0
10 Blockade - Jungle Blockade 5 (-540, 360) 60° (1x) on top -
11 Hex Map - M (-915, 467) 120° (2x) 240° 91.0
12 Blockade - Rubble Blockade 6 (-903, -107) 60° (1x) on top -
13 Hex Map - G (-1278, 0) 180° (3x) 210° 69.0
14 Ending - Jungle (-1463, -322) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 60° Hex Map - F 240° 7 9
2 F → D Hex Map - F 60° Hex Map - D 240° 4 7
3 D → J Hex Map - D 300° Hex Map - J 120° 5 10
4 J → Q Hex Map - J 240° 16 Space Strip - Q 60° 4 7
5 Q → K 16 Space Strip - Q 300° Hex Map - K 120° 4 9
6 K → M Hex Map - K 240° Hex Map - M 60° 3 5
7 M → G Hex Map - M 240° Hex Map - G 60° 3 4
8 G → Jungle Hex Map - G 210° Ending - Jungle 60° 3 6


Generated with v11.2.9