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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/9/2024 3:14:41 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1a3c679763fe42c78d8aebaa24f9a9f7

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 463
Difficulty: Very Difficult
Map Difficulty Score: 226.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  
A Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number K Rubble Blockade 6 G Water Blockade 4 D Rubble Blockade 3 O J N Jungle Blockade 5 E Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 463 283 142
50%
40
14%
15
5%
5
2%
50
18%
6
2%
25
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (299, 6) 240° (4x) on top -
3 Hex Map - K (409, 389) 300° (5x) 60° 62.0
4 Blockade - Water Blockade 4 (708, 395) 240° (4x) on top -
5 Hex Map - G (818, 778) 0° (0x) 300° 69.0
6 Blockade - Rubble Blockade 3 (787, 781) 120° (2x) on top -
7 Hex Map - D (408, 1168) 240° (4x) 68.0
8 16 Space Strip - O (591, 1558) 180° (3x) 38.0
9 Hex Map - J (772, 1946) 0° (0x) 300° 58.0
10 Blockade - Jungle Blockade 5 (603, 1715) 120° (2x) on top -
11 Hex Map - N (224, 2102) 180° (3x) 300° 49.0
12 Blockade - Jungle Blockade 1 (55, 1871) 120° (2x) on top -
13 Hex Map - E (-324, 2258) 240° (4x) 270° 70.0
14 Ending - Jungle (-694, 2258) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 60° Hex Map - K 240° 5 7
2 K → G Hex Map - K 60° Hex Map - G 240° 5 7
3 G → D Hex Map - G 300° Hex Map - D 120° 5 7
4 D → O Hex Map - D 16 Space Strip - O 180° 5 9
5 O → J 16 Space Strip - O Hex Map - J 180° 5 7
6 J → N Hex Map - J 300° Hex Map - N 120° 5 6
7 N → E Hex Map - N 300° Hex Map - E 120° 3 4
8 E → Jungle Hex Map - E 270° Ending - Jungle 120° 3 6


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