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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/27/2026 9:53:39 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1a6848e0373843688aaaba9fe87b502b

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 504
Difficulty: Very Difficult
Map Difficulty Score: 249.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number T Sand Blockade 2 U Water Blockade 4 X Rubble Blockade 3 F Jungle Blockade 5 O C M Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 504 286 100
35%
53
19%
21
7%
8
3%
44
15%
6
2%
29
10%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (299, 6) 240° (4x) on top -
3 Hex Map - T (409, 389) 120° (2x) 120°, 180° 75.0
4 Blockade - Water Blockade 4 (888, 208) 300° (5x) on top -
5 Hex Map - U (1003, 311) 240° (4x) 77.0
6 Blockade - Rubble Blockade 3 (1091, 329) 180° (3x) on top -
7 Hex Map - X (959, 854) 240° (4x) 69.0
8 Blockade - Jungle Blockade 5 (1320, 872) 180° (3x) on top -
9 Hex Map - F (1188, 1397) 240° (4x) 69.0
10 16 Space Strip - O (1280, 1787) 180° (3x) 300° 38.0
11 Hex Map - C (731, 1865) 300° (5x) 240° 41.0
12 Blockade - Rubble Blockade 6 (697, 1369) 60° (1x) on top -
13 Hex Map - M (322, 1476) 120° (2x) 270° 91.0
14 Ending - Jungle (-48, 1476) 270° (5x) - -
15 Tavern - Rubble (409, 39) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 60° Hex Map - T 240° 4 6
2 T → U Hex Map - T 120° Hex Map - U 300° 3 5
3 U → X Hex Map - U Hex Map - X 180° 5 9
4 X → F Hex Map - X Hex Map - F 180° 3 5
5 F → O Hex Map - F 16 Space Strip - O 180° 7 12
6 T → Rubble Hex Map - T 180° Tavern - Rubble 4 7
7 O → C 16 Space Strip - O 300° Hex Map - C 120° 3 4
8 C → M Hex Map - C 240° Hex Map - M 60° 3 4
9 M → Jungle Hex Map - M 270° Ending - Jungle 120° 3 6


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