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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/11/2026 5:30:53 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1ad1b650df1a4df48d40a167724de719

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 468
Difficulty: Very Difficult
Map Difficulty Score: 248.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - White Player Number R G L Rubble Blockade 6 F Water Blockade 4 J Sand Blockade 2 O C N Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 468 298 122
41%
51
17%
15
5%
6
2%
62
21%
9
3%
33
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - R (476, 40) 120° (2x) 120° 33.0
3 Hex Map - G (952, 75) 60° (1x) 69.0
4 Blockade - Rubble Blockade 6 (1222, 93) 180° (3x) on top -
5 Hex Map - L (1090, 618) 0° (0x) 60° 69.0
6 Blockade - Water Blockade 4 (1435, 546) 240° (4x) on top -
7 Hex Map - F (1545, 929) 180° (3x) 69.0
8 Blockade - Sand Blockade 2 (1815, 947) 180° (3x) on top -
9 Hex Map - J (1683, 1472) 0° (0x) 58.0
10 16 Space Strip - O (1957, 1862) 0° (0x) 60° 38.0
11 Hex Map - C (2366, 2172) 60° (1x) 60° 41.0
12 Blockade - Jungle Blockade 1 (2757, 2022) 240° (4x) on top -
13 Hex Map - N (2867, 2405) 180° (3x) 30° 49.0
14 Ending - Water (3052, 2727) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 120° 16 Space Strip - R 300° 3 4
2 R → G 16 Space Strip - R 120° Hex Map - G 300° 3 4
3 G → L Hex Map - G Hex Map - L 180° 5 8
4 L → F Hex Map - L 60° Hex Map - F 240° 7 12
5 F → J Hex Map - F Hex Map - J 180° 5 7
6 J → O Hex Map - J 16 Space Strip - O 180° 3 4
7 O → C 16 Space Strip - O 60° Hex Map - C 240° 3 5
8 C → N Hex Map - C 60° Hex Map - N 240° 7 8
9 N → Water Hex Map - N 30° Ending - Water 240° 3 6


Generated with v11.2.8