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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/15/2026 3:43:29 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1b14f5a70b544d21b6da4cada96b8b54

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 434
Difficulty: Moderate
Map Difficulty Score: 155.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number O X F Water Blockade 4 U Sand Blockade 2 H Rubble Blockade 3 T Jungle Blockade 5 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 240° (4x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 434 248 87
35%
46
19%
14
6%
7
3%
48
19%
5
2%
16
6%
19
8%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - O (430, -38) 120° (2x) 180° 38.0
3 Hex Map - X (402, -549) 300° (5x) 120°, 240° 69.0
4 Blockade - Water Blockade 4 (743, -964) 300° (5x) on top -
5 Hex Map - F (858, -861) 180° (3x) 120° 69.0
6 Blockade - Sand Blockade 2 (1245, -1198) 300° (5x) on top -
7 Hex Map - U (1360, -1095) 300° (5x) 120° 77.0
8 Blockade - Rubble Blockade 3 (1701, -1510) 300° (5x) on top -
9 Hex Map - H (1816, -1407) 300° (5x) 60° 59.0
10 Blockade - Jungle Blockade 5 (2207, -1557) 240° (4x) on top -
11 Hex Map - T (2317, -1174) 60° (1x) 30° 75.0
12 Ending - Jungle (2502, -852) 30° (1x) - -
13 Tavern - Rubble (102, -727) 240° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → O Starting - A 120° 16 Space Strip - O 300° 5 7
2 O → X 16 Space Strip - O 180° Hex Map - X 4 8
3 X → F Hex Map - X 120° Hex Map - F 300° 7 15
4 F → U Hex Map - F 120° Hex Map - U 300° 7 9
5 U → H Hex Map - U 120° Hex Map - H 300° 7 13
6 H → T Hex Map - H 60° Hex Map - T 240° 7 11
7 X → Rubble Hex Map - X 240° Tavern - Rubble 60° 6 9
8 T → Jungle Hex Map - T 30° Ending - Jungle 240° 3 6


Generated with v11.2.9