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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/16/2026 8:37:54 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1b32a3a5d2764f02a0a2aaefaa70ff0e

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 415
Difficulty: Moderate
Map Difficulty Score: 151.9

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number J Rubble Blockade 6 X Sand Blockade 2 V Jungle Blockade 5 T Rubble Blockade 3 O H Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 415 248 79
32%
60
24%
10
4%
7
3%
45
18%
5
2%
18
7%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - J (502, -234) 120° (2x) 60°, 180° 58.0
4 Blockade - Sand Blockade 2 (847, -306) 240° (4x) on top -
5 Hex Map - X (957, 77) 180° (3x) 69.0
6 Blockade - Jungle Blockade 5 (1136, 95) 180° (3x) on top -
7 Hex Map - V (1004, 620) 60° (1x) 73.0
8 Blockade - Rubble Blockade 3 (1183, 638) 180° (3x) on top -
9 Hex Map - T (1051, 1163) 180° (3x) 300° 75.0
10 16 Space Strip - O (617, 1203) 120° (2x) 240° 38.0
11 Hex Map - H (181, 932) 240° (4x) 210° 59.0
12 Ending - Jungle (-4, 610) 210° (4x) - -
13 Tavern - Rubble (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 120° Hex Map - J 300° 7 9
2 J → X Hex Map - J 60° Hex Map - X 240° 7 10
3 X → V Hex Map - X Hex Map - V 180° 7 15
4 V → T Hex Map - V Hex Map - T 180° 6 8
5 T → O Hex Map - T 300° 16 Space Strip - O 120° 4 7
6 O → H 16 Space Strip - O 240° Hex Map - H 60° 4 7
7 J → Rubble Hex Map - J 180° Tavern - Rubble 6 8
8 H → Jungle Hex Map - H 210° Ending - Jungle 60° 3 8


Generated with v11.2.9