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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/27/2026 2:39:02 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1b3dd46e9e8b46c4a9c59953a747da1c

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 547
Difficulty: Very Difficult
Map Difficulty Score: 284.0

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - White Player Number I Jungle Blockade 5 T Rubble Blockade 3 M Sand Blockade 2 E Rubble Blockade 6 U Jungle Blockade 1 X Water Blockade 4 C Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
14 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
15 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 547 308 115
37%
56
18%
24
8%
9
3%
47
15%
6
2%
26
8%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (437, -228) 240° (4x) on top -
3 Hex Map - I (547, 155) 240° (4x) 120°, 300° 79.0
4 Blockade - Rubble Blockade 3 (980, -104) 300° (5x) on top -
5 Hex Map - T (1095, -1) 300° (5x) 60° 75.0
6 Blockade - Sand Blockade 2 (1532, -229) 240° (4x) on top -
7 Hex Map - M (1642, 154) 300° (5x) 120° 91.0
8 Blockade - Rubble Blockade 6 (1937, -339) 300° (5x) on top -
9 Hex Map - E (2052, -236) 240° (4x) 120° 70.0
10 Blockade - Jungle Blockade 1 (2485, -495) 300° (5x) on top -
11 Hex Map - U (2600, -392) 0° (0x) 180° 77.0
12 Blockade - Water Blockade 4 (2594, -910) 0° (0x) on top -
13 Hex Map - X (2462, -935) 120° (2x) 120° 69.0
14 Hex Map - C (3010, -1091) 240° (4x) 150° 41.0
15 Ending - Water (3195, -1413) 150° (3x) - -
16 Tavern - Rubble (247, 333) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → I Starting - B 60° Hex Map - I 240° 5 6
2 I → T Hex Map - I 120° Hex Map - T 300° 5 9
3 T → M Hex Map - T 60° Hex Map - M 240° 3 5
4 M → E Hex Map - M 120° Hex Map - E 300° 5 6
5 E → U Hex Map - E 120° Hex Map - U 300° 3 5
6 U → X Hex Map - U 180° Hex Map - X 0° 5 11
7 X → C Hex Map - X 120° Hex Map - C 300° 5 9
8 I → Rubble Hex Map - I 300° Tavern - Rubble 120° 5 6
9 C → Water Hex Map - C 150° Ending - Water 0° 3 6


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