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Setup for 3 Player a Game of Quest for El Dorado

Generated on 7/9/2024 1:52:38 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1b72bb6691aa4179bf0fe26d3b62a132

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3

Map Name: Livin' on the Edge

Source Name: BGG User 1qwerty - Set 1
Is Valid: Yes
Number of Tiles: 8 tiles + 24 cave tokens in stacks of 4
Map Traverse Score: 453
Difficulty: Difficult
Map Difficulty Score: 182.5

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - White Player 2 - Red Player 3 - Yellow Player Number I F M L R G Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 240° (4x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - I 0° (0x) 80 37 17 6 5 1 6 1 1 0 0 0 0
3 Hex Map - F 300° (5x) 70 37 12 8 3 1 3 2 8 0 0 0 0
4 Hex Map - M 60° (1x) 92 37 18 4 8 1 2 1 3 0 0 0 0
5 Hex Map - L 240° (4x) 70 37 26 3 2 1 2 3 0 0 0 0 0
6 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 Hex Map - G 240° (4x) 70 37 17 0 3 1 13 1 2 0 0 0 0
8 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 453 241 126
52%
25
10%
24
10%
6
2%
36
15%
10
4%
14
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 240° (4x) 180° 38.0
2 Hex Map - I (-47, -543) 0° (0x) 120° 80.0
3 Hex Map - F (409, -855) 300° (5x) 120° 70.0
4 Hex Map - M (957, -1011) 60° (1x) 60° 92.0
5 Hex Map - L (1412, -700) 240° (4x) 70.0
6 16 Space Strip - R (1413, -310) 0° (0x) 33.0
7 Hex Map - G (1412, 78) 240° (4x) 90° 70.0
8 Ending - Jungle (1782, 78) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → I Starting - B 180° Hex Map - I 7 8
2 I → F Hex Map - I 120° Hex Map - F 300° 2 4
3 F → M Hex Map - F 120° Hex Map - M 300° 4 7
4 M → L Hex Map - M 60° Hex Map - L 240° 7 10
5 L → R Hex Map - L 16 Space Strip - R 180° 4 7
6 R → G 16 Space Strip - R Hex Map - G 180° 4 6
7 G → Jungle Hex Map - G 90° Ending - Jungle 300° 3 6


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