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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/12/2026 2:59:58 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1b81ff4641be46fca84ee6b29a0065ee

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 20 cave tokens in stacks of 4
Map Traverse Score: 396
Difficulty: Easy
Map Difficulty Score: 97.3

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - White Player 4 - Red Player Number C N F H K I Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
3 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
5 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
7 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 396 262 125
48%
53
20%
8
3%
5
2%
47
18%
6
2%
18
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Hex Map - C (502, -234) 240° (4x) 120° 41.0
3 Hex Map - N (1004, -468) 60° (1x) 60° 49.0
4 Hex Map - F (1459, -157) 180° (3x) 120° 69.0
5 Hex Map - H (1915, -469) 180° (3x) 120° 59.0
6 Hex Map - K (2417, -703) 300° (5x) 120° 62.0
7 Hex Map - I (2919, -937) 120° (2x) 150° 79.0
8 Ending - Water (3104, -1259) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 120° Hex Map - C 300° 7 8
2 C → N Hex Map - C 120° Hex Map - N 300° 7 8
3 N → F Hex Map - N 60° Hex Map - F 240° 7 8
4 F → H Hex Map - F 120° Hex Map - H 300° 7 12
5 H → K Hex Map - H 120° Hex Map - K 300° 7 13
6 K → I Hex Map - K 120° Hex Map - I 300° 7 12
7 I → Water Hex Map - I 150° Ending - Water 3 6


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