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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/16/2026 11:47:15 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1c1297d16e1541af913baab383e32674

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 390
Difficulty: Easy
Map Difficulty Score: 116.7

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number R G J Water Blockade 4 L Jungle Blockade 5 N Rubble Blockade 6 F Rubble Blockade 3 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 390 245 113
46%
37
15%
12
5%
5
2%
48
20%
9
4%
21
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - R (250, 349) 60° (1x) 120° 33.0
3 Hex Map - G (691, 72) 300° (5x) 180° 69.0
4 Blockade - Water Blockade 4 (867, -446) 0° (0x) on top -
5 Hex Map - J (735, -471) 180° (3x) 120° 58.0
6 Blockade - Jungle Blockade 5 (1122, -808) 300° (5x) on top -
7 Hex Map - L (1237, -705) 300° (5x) 180° 69.0
8 Blockade - Rubble Blockade 6 (1322, -1223) 0° (0x) on top -
9 Hex Map - N (1190, -1248) 0° (0x) 120° 49.0
10 Blockade - Rubble Blockade 3 (1577, -1585) 300° (5x) on top -
11 Hex Map - F (1692, -1482) 300° (5x) 150° 69.0
12 Ending - Water (1877, -1804) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 60° 16 Space Strip - R 240° 4 5
2 R → G 16 Space Strip - R 120° Hex Map - G 300° 4 5
3 G → J Hex Map - G 180° Hex Map - J 6 8
4 J → L Hex Map - J 120° Hex Map - L 300° 7 10
5 L → N Hex Map - L 180° Hex Map - N 7 11
6 N → F Hex Map - N 120° Hex Map - F 300° 3 5
7 F → Water Hex Map - F 150° Ending - Water 3 7


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