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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/25/2026 1:17:44 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1c6cbeb741bf4628a11425aee82d2ae4

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 504
Difficulty: Very Difficult
Map Difficulty Score: 687.1

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - White Player 4 - Yellow Player Number Q M K Sand Blockade 2 I Jungle Blockade 5 H Rubble Blockade 6 E Rubble Blockade 3 D Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 504 283 148
52%
46
16%
21
7%
6
2%
39
14%
6
2%
17
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - Q (452, 239) 0° (0x) 120° 26.0
3 Hex Map - M (1045, 239) 300° (5x) 120° 91.0
4 Blockade - Sand Blockade 2 (1432, -98) 300° (5x) on top -
5 Hex Map - K (1547, 5) 240° (4x) 120° 62.0
6 Blockade - Jungle Blockade 5 (1934, -332) 300° (5x) on top -
7 Hex Map - I (2049, -229) 240° (4x) 120° 79.0
8 Blockade - Rubble Blockade 6 (2574, -332) 300° (5x) on top -
9 Hex Map - H (2689, -229) 60° (1x) 60° 59.0
10 Blockade - Rubble Blockade 3 (3218, -613) 240° (4x) on top -
11 Hex Map - E (3328, -230) 240° (4x) 60° 70.0
12 Blockade - Water Blockade 4 (3627, -224) 240° (4x) on top -
13 Hex Map - D (3737, 159) 120° (2x) 30° 68.0
14 Ending - Water (3922, 481) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → Q Starting - A 60° 16 Space Strip - Q 240° 4 6
2 Q → M 16 Space Strip - Q 120° Hex Map - M 300° 1 3
3 M → K Hex Map - M 120° Hex Map - K 300° 7 11
4 K → I Hex Map - K 120° Hex Map - I 300° 6 10
5 I → H Hex Map - I 120° Hex Map - H 300° 1 3
6 H → E Hex Map - H 60° Hex Map - E 240° 1 3
7 E → D Hex Map - E 60° Hex Map - D 240° 5 7
8 D → Water Hex Map - D 30° Ending - Water 240° 3 8


Generated with v11.1.11