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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/30/2025 9:15:40 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1c810bc1e3bb41bd83e3138506d7cc38

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 383
Difficulty: Difficult
Map Difficulty Score: 177.9

9 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number X K V T Q C Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
3 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
5 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
9 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 383 244 100
41%
58
24%
6
2%
6
2%
29
12%
6
2%
15
6%
21
9%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Hex Map - X (501, 233) 240° (4x) 120°, 300° 69.0
3 Hex Map - K (957, -79) 120° (2x) 120° 62.0
4 Hex Map - V (1459, -313) 120° (2x) 120° 73.0
5 Hex Map - T (1961, -547) 180° (3x) 120° 75.0
6 16 Space Strip - Q (2299, -741) 120° (2x) 120° 26.0
7 Hex Map - C (2637, -940) 300° (5x) 150° 41.0
8 Ending - Water (2822, -1262) 150° (3x) - -
9 Tavern - Rubble (201, 411) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 7 11
2 X → K Hex Map - X 120° Hex Map - K 300° 7 15
3 K → V Hex Map - K 120° Hex Map - V 300° 7 13
4 V → T Hex Map - V 120° Hex Map - T 300° 3 8
5 X → Rubble Hex Map - X 300° Tavern - Rubble 120° 6 9
6 T → Q Hex Map - T 120° 16 Space Strip - Q 300° 8 12
7 Q → C 16 Space Strip - Q 120° Hex Map - C 300° 8 11
8 C → Water Hex Map - C 150° Ending - Water 3 6


Generated with v8.1.6