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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/1/2026 2:22:37 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1c8675b6d6904190beb45fb387f83a42

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
White 4
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 24 cave tokens in stacks of 4
Map Traverse Score: 397
Difficulty: Moderate
Map Difficulty Score: 138.8

7 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Blue Player 4 - White Player Number J G L D M Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
3 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
5 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
7 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 397 225 115
51%
30
13%
18
8%
6
3%
35
16%
7
3%
14
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Hex Map - J (502, -234) 0° (0x) 60° 58.0
3 Hex Map - G (957, 77) 120° (2x) 69.0
4 Hex Map - L (1004, 620) 60° (1x) 69.0
5 Hex Map - D (960, 1163) 0° (0x) 68.0
6 Hex Map - M (1007, 1706) 240° (4x) 30° 91.0
7 Ending - Jungle (1192, 2028) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 120° Hex Map - J 300° 7 8
2 J → G Hex Map - J 60° Hex Map - G 240° 7 9
3 G → L Hex Map - G Hex Map - L 180° 3 4
4 L → D Hex Map - L Hex Map - D 180° 7 11
5 D → M Hex Map - D Hex Map - M 180° 4 9
6 M → Jungle Hex Map - M 30° Ending - Jungle 240° 3 6


Generated with v9.3.12