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Setup for 4 Player a Game of Quest for El Dorado

Generated on 9/19/2025 12:28:49 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1c981310dae448dfb0d3095a281bc2cc

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 513
Difficulty: Very Difficult
Map Difficulty Score: 744.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - White Player 4 - Yellow Player Number M Rubble Blockade 3 Q X T Jungle Blockade 5 U Sand Blockade 2 K Jungle Blockade 1 F Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 513 286 132
46%
42
15%
18
6%
7
2%
35
12%
8
3%
19
7%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (345, -72) 240° (4x) on top -
3 Hex Map - M (455, 311) 180° (3x) 120°, 180° 91.0
4 16 Space Strip - Q (931, 351) 120° (2x) 120° 26.0
5 Hex Map - X (1085, -160) 180° (3x) 120° 69.0
6 Blockade - Jungle Blockade 5 (1564, -341) 300° (5x) on top -
7 Hex Map - T (1679, -238) 240° (4x) 60° 75.0
8 Blockade - Sand Blockade 2 (2162, -544) 240° (4x) on top -
9 Hex Map - U (2272, -161) 0° (0x) 60° 77.0
10 Blockade - Jungle Blockade 1 (2617, -233) 240° (4x) on top -
11 Hex Map - K (2727, 150) 300° (5x) 60° 62.0
12 Blockade - Rubble Blockade 6 (3026, 156) 240° (4x) on top -
13 Hex Map - F (3136, 539) 240° (4x) 90° 69.0
14 Ending - Jungle (3506, 539) 90° (2x) - -
15 Tavern - Rubble (455, -39) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 60° Hex Map - M 240° 4 8
2 M → Q Hex Map - M 120° 16 Space Strip - Q 300° 1 3
3 Q → X 16 Space Strip - Q 120° Hex Map - X 300° 1 4
4 X → T Hex Map - X 120° Hex Map - T 300° 2 5
5 T → U Hex Map - T 60° Hex Map - U 240° 3 4
6 M → Rubble Hex Map - M 180° Tavern - Rubble 6 7
7 U → K Hex Map - U 60° Hex Map - K 240° 6 10
8 K → F Hex Map - K 60° Hex Map - F 240° 2 3
9 F → Jungle Hex Map - F 90° Ending - Jungle 300° 3 7


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