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Setup for 3-Player a Game of Quest for El Dorado

Generated on 9/30/2026 12:48:46 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1ccc568426ed4566aadb39ce28b6846b

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 397
Difficulty: Difficult
Map Difficulty Score: 206.2

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number K Sand Blockade 2 D Rubble Blockade 6 F Water Blockade 4 H Jungle Blockade 5 O J Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 397 245 113
46%
49
20%
10
4%
5
2%
40
16%
6
2%
22
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (299, 6) 240° (4x) on top -
3 Hex Map - K (409, 389) 180° (3x) 60° 62.0
4 Blockade - Rubble Blockade 6 (662, 473) 240° (4x) on top -
5 Hex Map - D (772, 856) 240° (4x) 300° 68.0
6 Blockade - Water Blockade 4 (649, 703) 120° (2x) on top -
7 Hex Map - F (270, 1090) 180° (3x) 240° 69.0
8 Blockade - Jungle Blockade 5 (282, 516) 60° (1x) on top -
9 Hex Map - H (-93, 623) 60° (1x) 240° 59.0
10 16 Space Strip - O (-688, 623) 0° (0x) 300° 38.0
11 Hex Map - J (-1099, 935) 60° (1x) 270° 58.0
12 Ending - Water (-1469, 935) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 60° Hex Map - K 240° 5 8
2 K → D Hex Map - K 60° Hex Map - D 240° 4 8
3 D → F Hex Map - D 300° Hex Map - F 120° 5 11
4 F → H Hex Map - F 240° Hex Map - H 60° 3 5
5 H → O Hex Map - H 240° 16 Space Strip - O 60° 3 6
6 O → J 16 Space Strip - O 300° Hex Map - J 120° 3 5
7 J → Water Hex Map - J 270° Ending - Water 120° 3 6


Generated with v11.2.9