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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/11/2026 2:59:41 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1cda107e02b94e189e3c0d2111b5df34

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 461
Difficulty: Very Difficult
Map Difficulty Score: 247.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number M Rubble Blockade 6 G Jungle Blockade 5 I Sand Blockade 2 L Rubble Blockade 3 Q C O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 461 261 121
46%
36
14%
22
8%
6
2%
45
17%
7
3%
24
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (433, -259) 300° (5x) on top -
3 Hex Map - M (548, -156) 240° (4x) 120° 91.0
4 Blockade - Jungle Blockade 5 (1027, -337) 300° (5x) on top -
5 Hex Map - G (1142, -234) 60° (1x) 0° 69.0
6 Blockade - Sand Blockade 2 (1412, -216) 180° (3x) on top -
7 Hex Map - I (1280, 309) 180° (3x) 300° 79.0
8 Blockade - Rubble Blockade 3 (1295, 390) 120° (2x) on top -
9 Hex Map - L (916, 777) 240° (4x) 240° 69.0
10 16 Space Strip - Q (569, 349) 300° (5x) 300° 26.0
11 Hex Map - C (230, 543) 300° (5x) 300° 41.0
12 16 Space Strip - O (-159, 892) 240° (4x) 270° 38.0
13 Ending - Water (-419, 1006) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → M Starting - A 120° Hex Map - M 300° 4 8
2 M → G Hex Map - M 120° Hex Map - G 300° 3 4
3 G → I Hex Map - G 0° Hex Map - I 180° 5 6
4 I → L Hex Map - I 300° Hex Map - L 120° 3 5
5 L → Q Hex Map - L 240° 16 Space Strip - Q 60° 3 6
6 Q → F 16 Space Strip - Q 240° Hex Map - F 60° 4 8
7 Q → C 16 Space Strip - Q 300° Hex Map - C 120° 8 11
8 C → O Hex Map - C 300° 16 Space Strip - O 120° 4 5
9 O → Water 16 Space Strip - O 270° Ending - Water 120° 3 8


Generated with v11.2.9