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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/6/2026 7:03:25 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1d065a86e2c1491eb3faf56b70f1fdad

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 468
Difficulty: Very Difficult
Map Difficulty Score: 351.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number F Jungle Blockade 1 K Sand Blockade 2 D Jungle Blockade 5 J Rubble Blockade 3 M Rubble Blockade 6 R O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
13 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
14 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 468 262 125
48%
41
16%
22
8%
5
2%
35
13%
8
3%
26
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (203, -649) 300° (5x) on top -
3 Hex Map - F (318, -546) 120° (2x) 180° 69.0
4 Blockade - Sand Blockade 2 (676, -1064) 0° (0x) on top -
5 Hex Map - K (544, -1089) 300° (5x) 180° 62.0
6 Blockade - Jungle Blockade 5 (447, -1607) 0° (0x) on top -
7 Hex Map - D (315, -1632) 60° (1x) 180° 68.0
8 Blockade - Rubble Blockade 3 (673, -2150) 0° (0x) on top -
9 Hex Map - J (541, -2175) 240° (4x) 120° 58.0
10 Blockade - Rubble Blockade 6 (1020, -2356) 300° (5x) on top -
11 Hex Map - M (1135, -2253) 0° (0x) 120° 91.0
12 16 Space Strip - R (1427, -2525) 300° (5x) 120° 33.0
13 16 Space Strip - O (1608, -2913) 60° (1x) 150° 38.0
14 Ending - Water (1775, -3195) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 120° Hex Map - F 300° 1 2
2 F → K Hex Map - F 180° Hex Map - K 0° 3 5
3 K → D Hex Map - K 180° Hex Map - D 0° 3 7
4 D → J Hex Map - D 180° Hex Map - J 0° 3 5
5 J → M Hex Map - J 120° Hex Map - M 300° 1 2
6 M → R Hex Map - M 120° 16 Space Strip - R 300° 4 6
7 R → O 16 Space Strip - R 120° 16 Space Strip - O 300° 3 4
8 O → Water 16 Space Strip - O 150° Ending - Water 0° 3 7


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