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Setup for 2 Player a Game of Quest for El Dorado

Generated on 7/17/2025 6:44:04 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1d113a64208345488a1ba1ccb158e234

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 575
Difficulty: Very Difficult
Map Difficulty Score: 898.3

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number X Water Blockade 4 T Jungle Blockade 5 D Sand Blockade 2 V Rubble Blockade 3 O G L Rubble Blockade 6 F Jungle Blockade 1 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
15 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
16 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 575 324 136
42%
64
20%
20
6%
9
3%
45
14%
10
3%
16
5%
21
6%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (525, -103) 300° (5x) on top -
3 Hex Map - X (640, 0) 180° (3x) 180°, 60° 69.0
4 Blockade - Jungle Blockade 5 (907, -518) 0° (0x) on top -
5 Hex Map - T (775, -543) 180° (3x) 240° 75.0
6 Blockade - Sand Blockade 2 (833, -1195) 60° (1x) on top -
7 Hex Map - D (458, -1088) 120° (2x) 180° 68.0
8 Blockade - Rubble Blockade 3 (270, -1606) 0° (0x) on top -
9 Hex Map - V (138, -1631) 60° (1x) 240° 73.0
10 16 Space Strip - O (-205, -1828) 240° (4x) 240° 38.0
11 Hex Map - G (-357, -2339) 0° (0x) 240° 69.0
12 Blockade - Rubble Blockade 6 (-529, -2601) 60° (1x) on top -
13 Hex Map - L (-904, -2494) 240° (4x) 240° 69.0
14 Blockade - Jungle Blockade 1 (-1168, -2600) 60° (1x) on top -
15 Hex Map - F (-1543, -2493) 120° (2x) 270° 69.0
16 Ending - Jungle (-1913, -2493) 270° (5x) - -
17 Tavern - Sand (940, 178) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 120° Hex Map - X 300° 1 2
2 X → T Hex Map - X 180° Hex Map - T 5 9
3 T → D Hex Map - T 240° Hex Map - D 60° 1 3
4 D → V Hex Map - D 180° Hex Map - V 1 3
5 V → O Hex Map - V 240° 16 Space Strip - O 60° 8 13
6 X → Sand Hex Map - X 60° Tavern - Sand 240° 6 12
7 O → G 16 Space Strip - O 240° Hex Map - G 60° 1 3
8 G → L Hex Map - G 240° Hex Map - L 60° 3 6
9 L → F Hex Map - L 240° Hex Map - F 60° 1 4
10 F → Jungle Hex Map - F 270° Ending - Jungle 120° 3 8


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