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Setup for 4-Player a Game of Quest for El Dorado

Generated on 6/15/2026 9:27:14 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1d28d1b9b8db42feb2b8757a13175402

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Yellow 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 331
Difficulty: Easy
Map Difficulty Score: 117.7

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Yellow Player 4 - Blue Player Number U Water Blockade 4 W Rubble Blockade 6 I Sand Blockade 2 S Jungle Blockade 1 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 331 195 78
40%
35
18%
13
7%
5
3%
36
18%
3
2%
6
3%
11
6%
8
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (345, -72) 240° (4x) on top -
3 Hex Map - U (455, 311) 60° (1x) 0°, 120° 77.0
4 Blockade - Rubble Blockade 6 (634, 329) 180° (3x) on top -
5 Hex Map - W (502, 854) 180° (3x) 300° 73.0
6 Blockade - Sand Blockade 2 (379, 701) 120° (2x) on top -
7 Hex Map - I (0, 1088) 120° (2x) 300° 79.0
8 Blockade - Jungle Blockade 1 (-123, 935) 120° (2x) on top -
9 Hex Map - S (-502, 1322) 300° (5x) 330° 55.0
10 Ending - Jungle (-687, 1644) 330° (6x) - -
11 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 60° Hex Map - U 240° 7 10
2 U → W Hex Map - U Hex Map - W 180° 6 10
3 W → I Hex Map - W 300° Hex Map - I 120° 6 10
4 I → S Hex Map - I 300° Hex Map - S 120° 7 11
5 U → Rubble Hex Map - U 120° Tavern - Rubble 300° 5 8
6 S → Jungle Hex Map - S 330° Ending - Jungle 180° 3 7


Generated with v11.2.6