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Setup for 3 Player a Game of Quest for El Dorado

Generated on 11/17/2025 3:28:00 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1d697b30c05b4045bea0bf700e943640

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 40 cave tokens in stacks of 4
Map Traverse Score: 665
Difficulty: Very Difficult
Map Difficulty Score: 750.1

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 10 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Yellow Player Number C Jungle Blockade 5 T Rubble Blockade 3 W Sand Blockade 2 V Water Blockade 4 L Jungle Blockade 1 O E J Rubble Blockade 6 N G Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
15 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
16 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
17 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
18 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
19 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 665 398 142
36%
82
21%
23
6%
10
3%
74
19%
9
2%
35
9%
21
5%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (387, -337) 300° (5x) on top -
3 Hex Map - C (502, -234) 180° (3x) 60°, 180° 41.0
4 Blockade - Rubble Blockade 3 (893, -384) 240° (4x) on top -
5 Hex Map - T (1003, -1) 180° (3x) 120° 75.0
6 Blockade - Sand Blockade 2 (1252, -572) 300° (5x) on top -
7 Hex Map - W (1367, -469) 0° (0x) 180° 73.0
8 Blockade - Water Blockade 4 (1270, -987) 0° (0x) on top -
9 Hex Map - V (1138, -1012) 240° (4x) 120° 73.0
10 Blockade - Jungle Blockade 1 (1479, -1427) 300° (5x) on top -
11 Hex Map - L (1594, -1324) 120° (2x) 60° 69.0
12 16 Space Strip - O (1844, -975) 240° (4x) 120° 38.0
13 Hex Map - E (2285, -1252) 240° (4x) 120° 70.0
14 Blockade - Rubble Blockade 6 (2534, -1823) 300° (5x) on top -
15 Hex Map - J (2649, -1720) 0° (0x) 180° 58.0
16 Hex Map - N (2966, -2263) 300° (5x) 120° 49.0
17 Hex Map - G (3514, -2419) 120° (2x) 90° 69.0
18 Ending - Water (3884, -2419) 90° (2x) - -
19 Tavern - Sand (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 120° Hex Map - C 300° 7 8
2 C → T Hex Map - C 60° Hex Map - T 240° 5 8
3 T → W Hex Map - T 120° Hex Map - W 300° 1 3
4 W → V Hex Map - W 180° Hex Map - V 3 4
5 V → L Hex Map - V 120° Hex Map - L 300° 5 9
6 C → Sand Hex Map - C 180° Tavern - Sand 6 7
7 L → O Hex Map - L 60° 16 Space Strip - O 240° 5 9
8 O → E 16 Space Strip - O 120° Hex Map - E 300° 4 5
9 E → J Hex Map - E 120° Hex Map - J 300° 3 4
10 J → N Hex Map - J 180° Hex Map - N 1 3
11 N → G Hex Map - N 120° Hex Map - G 300° 5 6
12 G → Water Hex Map - G 90° Ending - Water 300° 3 6


Generated with v7.4.1