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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/17/2026 1:56:41 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1df67797dc8c4a60880a4a05598c5398

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 418
Difficulty: Very Difficult
Map Difficulty Score: 326.7

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number S Rubble Blockade 6 G Jungle Blockade 1 W Sand Blockade 2 I Rubble Blockade 3 V Water Blockade 4 Q Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 418 249 100
40%
52
21%
14
6%
6
2%
42
17%
5
2%
12
5%
13
5%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (483, -306) 240° (4x) on top -
3 Hex Map - S (593, 77) 240° (4x) 120°, 300° 55.0
4 Blockade - Jungle Blockade 1 (1118, -26) 300° (5x) on top -
5 Hex Map - G (1233, 77) 180° (3x) 120° 69.0
6 Blockade - Sand Blockade 2 (1482, -494) 300° (5x) on top -
7 Hex Map - W (1597, -391) 120° (2x) 180° 73.0
8 Blockade - Rubble Blockade 3 (1955, -909) 0° (0x) on top -
9 Hex Map - I (1823, -934) 180° (3x) 180° 79.0
10 Blockade - Water Blockade 4 (2181, -1452) 0° (0x) on top -
11 Hex Map - V (2049, -1477) 180° (3x) 180° 73.0
12 16 Space Strip - Q (1748, -1983) 300° (5x) 150° 26.0
13 Ending - Jungle (1781, -2263) 150° (3x) - -
14 Tavern - Rubble (293, 255) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 60° Hex Map - S 240° 3 4
2 S → G Hex Map - S 120° Hex Map - G 300° 1 2
3 G → W Hex Map - G 120° Hex Map - W 300° 3 4
4 W → I Hex Map - W 180° Hex Map - I 3 4
5 I → V Hex Map - I 180° Hex Map - V 3 5
6 V → Q Hex Map - V 180° 16 Space Strip - Q 1 3
7 S → Rubble Hex Map - S 300° Tavern - Rubble 120° 6 9
8 Q → Jungle 16 Space Strip - Q 150° Ending - Jungle 3 9


Generated with v11.2.9