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Setup for 2-Player a Game of Quest for El Dorado

Generated on 5/5/2026 3:40:24 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1e1a69ac778147c5984645196b6d093a

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 343
Difficulty: Easy
Map Difficulty Score: 91.5

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Red Player 4 - Yellow Player Number U Rubble Blockade 6 W Sand Blockade 2 E Jungle Blockade 5 T Water Blockade 4 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 343 195 68
35%
34
17%
15
8%
6
3%
32
16%
3
2%
13
7%
19
10%
5
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (391, -150) 240° (4x) on top -
3 Hex Map - U (501, 233) 60° (1x) 0°, 120° 77.0
4 Blockade - Sand Blockade 2 (680, 251) 180° (3x) on top -
5 Hex Map - W (548, 776) 0° (0x) 300° 73.0
6 Blockade - Jungle Blockade 5 (425, 623) 120° (2x) on top -
7 Hex Map - E (46, 1010) 300° (5x) 70.0
8 Blockade - Water Blockade 4 (134, 1028) 180° (3x) on top -
9 Hex Map - T (2, 1553) 180° (3x) 330° 75.0
10 Ending - Water (-183, 1875) 330° (6x) - -
11 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 60° Hex Map - U 240° 7 10
2 U → W Hex Map - U Hex Map - W 180° 6 9
3 W → E Hex Map - W 300° Hex Map - E 120° 5 7
4 E → T Hex Map - E Hex Map - T 180° 7 8
5 U → Rubble Hex Map - U 120° Tavern - Rubble 300° 5 8
6 T → Water Hex Map - T 330° Ending - Water 180° 2 4


Generated with v11.1.11