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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/19/2026 10:02:18 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1e6f85bbcc0e49c0946d0ce4c2f578d3

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 532
Difficulty: Very Difficult
Map Difficulty Score: 359.5

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number X Jungle Blockade 1 S Sand Blockade 2 M Jungle Blockade 5 F Water Blockade 4 K Rubble Blockade 6 V Rubble Blockade 3 D Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
14 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
15 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 532 308 146
47%
66
21%
17
6%
7
2%
31
10%
9
3%
13
4%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (299, 6) 240° (4x) on top -
3 Hex Map - X (409, 389) 300° (5x) 0°, 120° 69.0
4 Blockade - Sand Blockade 2 (679, 407) 180° (3x) on top -
5 Hex Map - S (547, 932) 120° (2x) 0° 55.0
6 Blockade - Jungle Blockade 5 (544, 950) 180° (3x) on top -
7 Hex Map - M (412, 1475) 180° (3x) 60° 91.0
8 Blockade - Water Blockade 4 (849, 1247) 240° (4x) on top -
9 Hex Map - F (959, 1630) 180° (3x) 60° 69.0
10 Blockade - Rubble Blockade 6 (1396, 1402) 240° (4x) on top -
11 Hex Map - K (1506, 1785) 240° (4x) 120° 62.0
12 Blockade - Rubble Blockade 3 (1801, 1292) 300° (5x) on top -
13 Hex Map - V (1916, 1395) 180° (3x) 180° 73.0
14 Hex Map - D (2051, 852) 120° (2x) 210° 68.0
15 Ending - Jungle (1866, 530) 210° (4x) - -
16 Tavern - Sand (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 5 8
2 X → S Hex Map - X 0° Hex Map - S 180° 5 10
3 S → M Hex Map - S 0° Hex Map - M 180° 5 7
4 M → F Hex Map - M 60° Hex Map - F 240° 1 2
5 F → K Hex Map - F 60° Hex Map - K 240° 5 8
6 K → V Hex Map - K 120° Hex Map - V 300° 5 11
7 V → D Hex Map - V 180° Hex Map - D 0° 4 6
8 X → Sand Hex Map - X 120° Tavern - Sand 300° 6 12
9 D → Jungle Hex Map - D 210° Ending - Jungle 60° 3 7


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