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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/23/2026 6:35:55 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1ec327ba8b584a07af21bc9ba2ef9e40

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 512
Difficulty: Very Difficult
Map Difficulty Score: 454.1

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number U Rubble Blockade 3 X Jungle Blockade 5 J Jungle Blockade 1 Q T L Sand Blockade 2 F Water Blockade 4 P Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 300° (5x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 512 302 115
38%
62
21%
13
4%
8
3%
47
16%
9
3%
23
8%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (391, -150) 240° (4x) on top -
3 Hex Map - U (501, 233) 240° (4x) 120°, 300° 77.0
4 Blockade - Jungle Blockade 5 (888, -104) 300° (5x) on top -
5 Hex Map - X (1003, -1) 240° (4x) 60° 69.0
6 Blockade - Jungle Blockade 1 (1348, -73) 240° (4x) on top -
7 Hex Map - J (1458, 310) 60° (1x) 60° 58.0
8 16 Space Strip - Q (1754, 581) 60° (1x) 26.0
9 Hex Map - T (1555, 1084) 300° (5x) 300° 75.0
10 Blockade - Sand Blockade 2 (1616, 1243) 120° (2x) on top -
11 Hex Map - L (1237, 1630) 180° (3x) 240° 69.0
12 Blockade - Water Blockade 4 (1065, 1368) 60° (1x) on top -
13 Hex Map - F (690, 1475) 300° (5x) 180° 69.0
14 16 Space Strip - P (507, 1085) 0° (0x) 150° 26.0
15 Ending - Jungle (742, 920) 150° (3x) - -
16 Tavern - Sand (201, 411) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 60° Hex Map - U 240° 7 8
2 U → X Hex Map - U 120° Hex Map - X 300° 7 10
3 X → J Hex Map - X 60° Hex Map - J 240° 7 14
4 J → Q Hex Map - J 60° 16 Space Strip - Q 240° 7 11
5 Q → T 16 Space Strip - Q Hex Map - T 180° 3 5
6 U → Sand Hex Map - U 300° Tavern - Sand 120° 5 8
7 T → L Hex Map - T 300° Hex Map - L 120° 1 2
8 L → F Hex Map - L 240° Hex Map - F 60° 5 10
9 F → P Hex Map - F 180° 16 Space Strip - P 5 9
10 P → C 16 Space Strip - P 180° Hex Map - C 1 2
11 P → N 16 Space Strip - P 180° Hex Map - N 3 5
12 P → G 16 Space Strip - P 180° Hex Map - G 5 9
13 P → Jungle 16 Space Strip - P 150° Ending - Jungle 3 7


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