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Setup for 4-Player a Game of Quest for El Dorado

Generated on 2/26/2026 6:26:23 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1f19e029113140248b1ec159e6961600

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Yellow 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 371
Difficulty: Moderate
Map Difficulty Score: 141.4

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Yellow Player 4 - Blue Player Number L Rubble Blockade 3 O M H Rubble Blockade 6 D Sand Blockade 2 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 371 207 104
50%
36
17%
17
8%
5
2%
31
15%
5
2%
9
4%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (391, -150) 240° (4x) on top -
3 Hex Map - L (501, 233) 240° (4x) 60° 69.0
4 16 Space Strip - O (797, 504) 60° (1x) 60° 38.0
5 Hex Map - M (1146, 695) 240° (4x) 120° 91.0
6 Blockade - Rubble Blockade 6 (1533, 358) 300° (5x) on top -
7 Hex Map - H (1648, 461) 120° (2x) 180° 59.0
8 Blockade - Sand Blockade 2 (1824, -57) 0° (0x) on top -
9 Hex Map - D (1692, -82) 0° (0x) 210° 68.0
10 Ending - Water (1507, -404) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 60° Hex Map - L 240° 7 10
2 L → O Hex Map - L 60° 16 Space Strip - O 240° 5 9
3 O → M 16 Space Strip - O 60° Hex Map - M 240° 8 12
4 M → H Hex Map - M 120° Hex Map - H 300° 4 7
5 H → D Hex Map - H 180° Hex Map - D 5 13
6 D → Water Hex Map - D 210° Ending - Water 60° 3 6


Generated with v9.3.11