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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/20/2026 1:21:41 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1f39ca817d494cccb31592be91d77acb

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 405
Difficulty: Very Difficult
Map Difficulty Score: 258.7

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Blue Player 4 - Yellow Player Number T Rubble Blockade 3 X Sand Blockade 2 Q N U Jungle Blockade 1 K Jungle Blockade 5 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 300° (5x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 405 248 119
48%
38
15%
8
3%
5
2%
44
18%
5
2%
4
2%
19
8%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (437, -228) 240° (4x) on top -
3 Hex Map - T (547, 155) 240° (4x) 120°, 300° 75.0
4 Blockade - Sand Blockade 2 (980, -104) 300° (5x) on top -
5 Hex Map - X (1095, -1) 240° (4x) 60° 69.0
6 16 Space Strip - Q (1571, 195) 300° (5x) 60° 26.0
7 Hex Map - N (1915, 620) 180° (3x) 60° 49.0
8 Blockade - Jungle Blockade 1 (2214, 626) 240° (4x) on top -
9 Hex Map - U (2324, 1009) 0° (0x) 77.0
10 Blockade - Jungle Blockade 5 (2321, 1027) 180° (3x) on top -
11 Hex Map - K (2189, 1552) 180° (3x) 330° 62.0
12 Ending - Jungle (2004, 1874) 330° (6x) - -
13 Tavern - Sand (247, 333) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 5 6
2 T → X Hex Map - T 120° Hex Map - X 300° 5 8
3 X → Q Hex Map - X 60° 16 Space Strip - Q 240° 3 8
4 Q → N 16 Space Strip - Q 60° Hex Map - N 240° 3 6
5 N → U Hex Map - N 60° Hex Map - U 240° 5 6
6 U → K Hex Map - U Hex Map - K 180° 5 8
7 T → Sand Hex Map - T 300° Tavern - Sand 120° 4 7
8 K → Jungle Hex Map - K 330° Ending - Jungle 180° 3 7


Generated with v11.2.9