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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/28/2026 4:14:43 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1f3add2b41c64e0fba7a9d85ff36e35b

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 468
Difficulty: Difficult
Map Difficulty Score: 215.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - Red Player 4 - Yellow Player Number N Water Blockade 4 I Rubble Blockade 3 P E H Sand Blockade 2 C Rubble Blockade 6 R L Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
13 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 468 298 129
43%
64
21%
14
5%
6
2%
56
19%
7
2%
22
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (299, 6) 240° (4x) on top -
3 Hex Map - N (409, 389) 240° (4x) 60° 49.0
4 Blockade - Rubble Blockade 3 (708, 395) 240° (4x) on top -
5 Hex Map - I (818, 778) 180° (3x) 300° 79.0
6 16 Space Strip - P (568, 1130) 300° (5x) 300° 26.0
7 Hex Map - E (275, 1402) 60° (1x) 70.0
8 Blockade - Sand Blockade 2 (545, 1420) 180° (3x) on top -
9 Hex Map - H (413, 1945) 60° (1x) 300° 59.0
10 Blockade - Rubble Blockade 6 (382, 1948) 120° (2x) on top -
11 Hex Map - C (3, 2335) 300° (5x) 240° 41.0
12 16 Space Strip - R (-386, 2216) 60° (1x) 180° 33.0
13 Hex Map - L (-447, 1705) 300° (5x) 150° 69.0
14 Ending - Water (-262, 1383) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 60° Hex Map - N 240° 5 6
2 N → I Hex Map - N 60° Hex Map - I 240° 5 6
3 I → P Hex Map - I 300° 16 Space Strip - P 120° 5 9
4 P → E 16 Space Strip - P 300° Hex Map - E 120° 7 12
5 E → H Hex Map - E Hex Map - H 180° 5 9
6 H → C Hex Map - H 300° Hex Map - C 120° 5 9
7 C → R Hex Map - C 240° 16 Space Strip - R 60° 5 7
8 R → L 16 Space Strip - R 180° Hex Map - L 3 6
9 L → Water Hex Map - L 150° Ending - Water 3 9


Generated with v11.2.9