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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/7/2026 10:24:57 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1f4a370998df473fb044dc1595987906

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 318
Difficulty: Very Difficult
Map Difficulty Score: 295.8

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - White Player 4 - Yellow Player Number X Rubble Blockade 3 G Rubble Blockade 6 S Sand Blockade 2 U Jungle Blockade 5 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 318 195 79
41%
30
15%
8
4%
5
3%
45
23%
4
2%
4
2%
11
6%
9
5%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (529, -384) 240° (4x) on top -
3 Hex Map - X (639, -1) 60° (1x) 120°, 60° 69.0
4 Blockade - Rubble Blockade 6 (888, -572) 300° (5x) on top -
5 Hex Map - G (1003, -469) 180° (3x) 60° 69.0
6 Blockade - Sand Blockade 2 (1210, -307) 240° (4x) on top -
7 Hex Map - S (1320, 76) 0° (0x) 60° 55.0
8 Blockade - Jungle Blockade 5 (1573, 160) 240° (4x) on top -
9 Hex Map - U (1683, 543) 120° (2x) 90° 77.0
10 Ending - Water (2053, 543) 90° (2x) - -
11 Tavern - Sand (939, 177) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 60° Hex Map - X 240° 1 4
2 X → G Hex Map - X 120° Hex Map - G 300° 3 4
3 G → S Hex Map - G 60° Hex Map - S 240° 1 2
4 S → U Hex Map - S 60° Hex Map - U 240° 1 3
5 X → Sand Hex Map - X 60° Tavern - Sand 240° 6 10
6 U → Water Hex Map - U 90° Ending - Water 300° 3 7


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