Show QR Code with a link to this game setup

Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/23/2026 6:29:45 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1f529c54b12748b7b0a3f9a0c72b8bd2

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 13 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 690
Difficulty: Very Difficult
Map Difficulty Score: 523.3

20 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number T Sand Blockade 2 U Jungle Blockade 5 X Jungle Blockade 1 O I Q C E Water Blockade 4 N Rubble Blockade 3 K Rubble Blockade 6 H Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
15 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
16 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
17 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
18 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
19 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
20 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 690 414 170
41%
77
19%
19
5%
9
2%
77
19%
7
2%
30
7%
19
5%
6
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (341, -415) 300° (5x) on top -
3 Hex Map - T (456, -312) 120° (2x) 180°, 60° 75.0
4 Blockade - Jungle Blockade 5 (541, -830) 0° (0x) on top -
5 Hex Map - U (409, -855) 300° (5x) 60° 77.0
6 Blockade - Jungle Blockade 1 (800, -1005) 240° (4x) on top -
7 Hex Map - X (910, -622) 240° (4x) 69.0
8 16 Space Strip - O (1020, -114) 120° (2x) 300° 38.0
9 Hex Map - I (819, 314) 60° (1x) 300° 79.0
10 16 Space Strip - Q (431, 432) 120° (2x) 26.0
11 Hex Map - C (456, 940) 300° (5x) 60° 41.0
12 Blockade - Water Blockade 4 (847, 790) 240° (4x) on top -
13 Hex Map - E (957, 1173) 60° (1x) 70.0
14 Blockade - Rubble Blockade 3 (1136, 1191) 180° (3x) on top -
15 Hex Map - N (1004, 1716) 240° (4x) 300° 49.0
16 Blockade - Rubble Blockade 6 (835, 1485) 120° (2x) on top -
17 Hex Map - K (456, 1872) 180° (3x) 300° 62.0
18 Hex Map - H (-138, 1950) 300° (5x) 270° 59.0
19 Ending - Water (-508, 1950) 270° (5x) - -
20 Tavern - Rubble (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 120° Hex Map - T 300° 7 8
2 T → U Hex Map - T 180° Hex Map - U 4 8
3 U → X Hex Map - U 60° Hex Map - X 240° 6 11
4 X → O Hex Map - X 16 Space Strip - O 180° 4 6
5 O → I 16 Space Strip - O 300° Hex Map - I 120° 1 2
6 T → Rubble Hex Map - T 60° Tavern - Rubble 240° 6 7
7 I → Q Hex Map - I 300° 16 Space Strip - Q 120° 7 11
8 Q → C 16 Space Strip - Q Hex Map - C 180° 4 6
9 C → E Hex Map - C 60° Hex Map - E 240° 5 6
10 E → N Hex Map - E Hex Map - N 180° 7 8
11 N → K Hex Map - N 300° Hex Map - K 120° 5 7
12 K → H Hex Map - K 300° Hex Map - H 120° 3 7
13 H → Water Hex Map - H 270° Ending - Water 120° 3 8


Generated with v11.2.9