Show QR Code with a link to this game setup

Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/15/2026 8:26:54 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1f6af1cd64ff441d989862f58a89463f

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 477
Difficulty: Very Difficult
Map Difficulty Score: 361.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number O K C Sand Blockade 2 F Rubble Blockade 3 G Jungle Blockade 5 J Rubble Blockade 6 M Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 477 283 122
43%
43
15%
19
7%
6
2%
48
17%
8
3%
37
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - O (292, -272) 300° (5x) 180° 38.0
3 Hex Map - K (355, -783) 300° (5x) 180° 62.0
4 Blockade - Sand Blockade 2 (167, -1301) 0° (0x) on top -
5 Hex Map - C (35, -1326) 0° (0x) 120° 41.0
6 Blockade - Rubble Blockade 3 (284, -1897) 300° (5x) on top -
7 Hex Map - F (399, -1794) 0° (0x) 60° 69.0
8 Blockade - Jungle Blockade 5 (928, -2178) 240° (4x) on top -
9 Hex Map - G (1038, -1795) 180° (3x) 0° 69.0
10 Blockade - Rubble Blockade 6 (1399, -1777) 180° (3x) on top -
11 Hex Map - J (1267, -1252) 120° (2x) 0° 58.0
12 Blockade - Water Blockade 4 (1628, -1234) 180° (3x) on top -
13 Hex Map - M (1496, -709) 60° (1x) 30° 91.0
14 Ending - Water (1681, -387) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → O Starting - A 120° 16 Space Strip - O 300° 7 10
2 O → K 16 Space Strip - O 180° Hex Map - K 0° 3 5
3 K → C Hex Map - K 180° Hex Map - C 0° 1 3
4 C → F Hex Map - C 120° Hex Map - F 300° 3 5
5 F → G Hex Map - F 60° Hex Map - G 240° 1 2
6 G → J Hex Map - G 0° Hex Map - J 180° 3 4
7 J → M Hex Map - J 0° Hex Map - M 180° 3 4
8 M → Water Hex Map - M 30° Ending - Water 240° 3 6


Generated with v11.2.9