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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/18/2026 8:00:09 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1fd2a5a154bb42c698cbed9c549fb521

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 399
Difficulty: Moderate
Map Difficulty Score: 160.0

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Blue Player 4 - White Player Number P K G Water Blockade 4 F Rubble Blockade 6 D Rubble Blockade 3 J Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 399 245 116
47%
48
20%
11
4%
5
2%
35
14%
7
3%
23
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - P (250, 349) 240° (4x) 60° 26.0
3 Hex Map - K (645, 462) 60° (1x) 62.0
4 Blockade - Water Blockade 4 (824, 480) 180° (3x) on top -
5 Hex Map - G (692, 1005) 180° (3x) 69.0
6 Blockade - Rubble Blockade 6 (871, 1023) 180° (3x) on top -
7 Hex Map - F (739, 1548) 0° (0x) 60° 69.0
8 Blockade - Rubble Blockade 3 (1130, 1398) 240° (4x) on top -
9 Hex Map - D (1240, 1781) 60° (1x) 60° 68.0
10 Blockade - Jungle Blockade 1 (1585, 1709) 240° (4x) on top -
11 Hex Map - J (1695, 2092) 60° (1x) 90° 58.0
12 Ending - Water (2065, 2092) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 60° 16 Space Strip - P 240° 5 9
2 P → K 16 Space Strip - P 60° Hex Map - K 240° 7 14
3 K → G Hex Map - K Hex Map - G 180° 7 9
4 G → F Hex Map - G Hex Map - F 180° 7 10
5 F → D Hex Map - F 60° Hex Map - D 240° 7 9
6 D → J Hex Map - D 60° Hex Map - J 240° 5 11
7 J → Water Hex Map - J 90° Ending - Water 300° 3 7


Generated with v11.2.9