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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/25/2026 10:27:06 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1feb180906c8474d89b0727625a3786a

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 509
Difficulty: Very Difficult
Map Difficulty Score: 640.6

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - White Player 4 - Blue Player Number L Rubble Blockade 3 U Rubble Blockade 6 F Jungle Blockade 5 C Jungle Blockade 1 S Water Blockade 4 I Sand Blockade 2 X Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 300° (5x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 509 308 127
41%
57
19%
15
5%
8
3%
52
17%
9
3%
20
6%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (483, -306) 240° (4x) on top -
3 Hex Map - L (593, 77) 300° (5x) 120°, 300° 69.0
4 Blockade - Rubble Blockade 6 (1072, -104) 300° (5x) on top -
5 Hex Map - U (1187, -1) 240° (4x) 0° 77.0
6 Blockade - Jungle Blockade 5 (1548, 17) 180° (3x) on top -
7 Hex Map - F (1416, 542) 0° (0x) 0° 69.0
8 Blockade - Jungle Blockade 1 (1868, 560) 180° (3x) on top -
9 Hex Map - C (1736, 1085) 240° (4x) 300° 41.0
10 Blockade - Water Blockade 4 (1475, 698) 120° (2x) on top -
11 Hex Map - S (1096, 1085) 60° (1x) 300° 55.0
12 Blockade - Sand Blockade 2 (1111, 1166) 120° (2x) on top -
13 Hex Map - I (732, 1553) 120° (2x) 0° 79.0
14 Hex Map - X (961, 2096) 0° (0x) 330° 69.0
15 Ending - Jungle (776, 2418) 330° (6x) - -
16 Tavern - Sand (293, 255) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 60° Hex Map - L 240° 3 4
2 L → U Hex Map - L 120° Hex Map - U 300° 1 2
3 U → F Hex Map - U 0° Hex Map - F 180° 3 5
4 F → C Hex Map - F 0° Hex Map - C 180° 1 2
5 C → S Hex Map - C 300° Hex Map - S 120° 1 2
6 S → I Hex Map - S 300° Hex Map - I 120° 3 5
7 I → X Hex Map - I 0° Hex Map - X 180° 3 8
8 L → Sand Hex Map - L 300° Tavern - Sand 120° 6 9
9 X → Jungle Hex Map - X 330° Ending - Jungle 180° 3 9


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