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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/4/2026 4:09:14 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=201461b81b0b425cb0f550d281761cf1

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 452
Difficulty: Very Difficult
Map Difficulty Score: 439.6

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Red Player Number N Jungle Blockade 5 E Rubble Blockade 3 J Water Blockade 4 Q L H Sand Blockade 2 O C Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 452 298 124
42%
57
19%
10
3%
6
2%
61
20%
6
2%
34
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (299, 6) 240° (4x) on top -
3 Hex Map - N (409, 389) 60° (1x) 49.0
4 Blockade - Rubble Blockade 3 (679, 407) 180° (3x) on top -
5 Hex Map - E (547, 932) 300° (5x) 300° 70.0
6 Blockade - Water Blockade 4 (516, 935) 120° (2x) on top -
7 Hex Map - J (137, 1322) 60° (1x) 300° 58.0
8 16 Space Strip - Q (-205, 1518) 300° (5x) 26.0
9 Hex Map - L (-89, 2026) 300° (5x) 300° 69.0
10 Blockade - Sand Blockade 2 (-166, 1951) 120° (2x) on top -
11 Hex Map - H (-545, 2338) 120° (2x) 59.0
12 16 Space Strip - O (-253, 2846) 120° (2x) 38.0
13 Hex Map - C (-410, 3354) 60° (1x) 30° 41.0
14 Ending - Jungle (-225, 3676) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 60° Hex Map - N 240° 5 6
2 N → E Hex Map - N Hex Map - E 180° 5 6
3 E → J Hex Map - E 300° Hex Map - J 120° 5 7
4 J → Q Hex Map - J 300° 16 Space Strip - Q 120° 8 12
5 Q → L 16 Space Strip - Q Hex Map - L 180° 4 10
6 L → H Hex Map - L 300° Hex Map - H 120° 7 13
7 H → O Hex Map - H 16 Space Strip - O 180° 1 4
8 O → C 16 Space Strip - O Hex Map - C 180° 1 2
9 C → Jungle Hex Map - C 30° Ending - Jungle 240° 3 6


Generated with v11.2.9