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Setup for 2 Player a Game of Quest for El Dorado

Generated on 6/23/2025 9:04:28 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2067e42a1dbf4b66b506c2409fa65791

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 24 cave tokens in stacks of 4
Map Traverse Score: 460
Difficulty: Easy
Map Difficulty Score: 112.3

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number E D M G J K Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
3 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
7 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 460 262 134
51%
35
13%
20
8%
6
2%
38
15%
7
3%
22
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Hex Map - E (502, -234) 180° (3x) 180° 70.0
3 Hex Map - D (455, -777) 240° (4x) 120° 68.0
4 Hex Map - M (957, -1011) 180° (3x) 180° 91.0
5 Hex Map - G (910, -1554) 0° (0x) 240° 69.0
6 Hex Map - J (455, -1865) 0° (0x) 180° 58.0
7 Hex Map - K (408, -2408) 180° (3x) 150° 62.0
8 Ending - Water (593, -2730) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → E Starting - A 120° Hex Map - E 300° 7 8
2 E → D Hex Map - E 180° Hex Map - D 7 10
3 D → M Hex Map - D 120° Hex Map - M 300° 5 6
4 M → G Hex Map - M 180° Hex Map - G 7 8
5 G → J Hex Map - G 240° Hex Map - J 60° 6 8
6 J → K Hex Map - J 180° Hex Map - K 7 11
7 K → Water Hex Map - K 150° Ending - Water 3 7


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