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Setup for 2-Player a Game of Quest for El Dorado

Generated on 4/4/2026 2:24:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2075273b202648ed99462a15adc4aa18

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 460
Difficulty: Very Difficult
Map Difficulty Score: 444.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number J Water Blockade 4 C Jungle Blockade 5 G Rubble Blockade 6 Q N F Rubble Blockade 3 O K Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 460 298 129
43%
51
17%
11
4%
5
2%
58
19%
7
2%
37
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (203, -649) 300° (5x) on top -
3 Hex Map - J (318, -546) 0° (0x) 180° 58.0
4 Blockade - Jungle Blockade 5 (221, -1064) 0° (0x) on top -
5 Hex Map - C (89, -1089) 120° (2x) 240° 41.0
6 Blockade - Rubble Blockade 6 (-129, -1273) 60° (1x) on top -
7 Hex Map - G (-504, -1166) 60° (1x) 240° 69.0
8 16 Space Strip - Q (-1099, -1166) 0° (0x) 240° 26.0
9 Hex Map - N (-1464, -1556) 240° (4x) 240° 49.0
10 Blockade - Rubble Blockade 3 (-1590, -1896) 60° (1x) on top -
11 Hex Map - F (-1965, -1789) 300° (5x) 240° 69.0
12 16 Space Strip - O (-2450, -1983) 120° (2x) 240° 38.0
13 Hex Map - K (-2794, -2410) 240° (4x) 270° 62.0
14 Ending - Water (-3164, -2410) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 120° Hex Map - J 300° 1 2
2 J → C Hex Map - J 180° Hex Map - C 3 4
3 C → G Hex Map - C 240° Hex Map - G 60° 3 4
4 G → Q Hex Map - G 240° 16 Space Strip - Q 60° 1 3
5 Q → N 16 Space Strip - Q 240° Hex Map - N 60° 1 2
6 N → F Hex Map - N 240° Hex Map - F 60° 7 10
7 F → O Hex Map - F 240° 16 Space Strip - O 60° 3 6
8 O → K 16 Space Strip - O 240° Hex Map - K 60° 3 5
9 K → Water Hex Map - K 270° Ending - Water 120° 3 8


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