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Setup for 4-Player a Game of Quest for El Dorado

Generated on 6/26/2026 2:12:03 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=20fc747f9bf04764b594e8a375cc0399

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 479
Difficulty: Very Difficult
Map Difficulty Score: 625.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - Blue Player 4 - Red Player Number I Rubble Blockade 6 M Jungle Blockade 5 E Sand Blockade 2 P L C Jungle Blockade 1 H Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 479 283 125
44%
59
21%
19
7%
7
2%
42
15%
7
2%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - I (455, 311) 0° (0x) 79.0
4 Blockade - Jungle Blockade 5 (816, 329) 180° (3x) on top -
5 Hex Map - M (684, 854) 180° (3x) 91.0
6 Blockade - Sand Blockade 2 (954, 872) 180° (3x) on top -
7 Hex Map - E (822, 1397) 60° (1x) 70.0
8 16 Space Strip - P (707, 1902) 60° (1x) 300° 26.0
9 Hex Map - L (417, 2405) 60° (1x) 240° 69.0
10 Blockade - Jungle Blockade 1 (153, 2299) 60° (1x) on top -
11 Hex Map - C (-222, 2406) 180° (3x) 180° 41.0
12 Blockade - Water Blockade 4 (-137, 1888) 0° (0x) on top -
13 Hex Map - H (-269, 1863) 300° (5x) 210° 59.0
14 Ending - Water (-454, 1541) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → I Starting - B 60° Hex Map - I 240° 7 11
2 I → M Hex Map - I Hex Map - M 180° 3 4
3 M → E Hex Map - M Hex Map - E 180° 5 6
4 E → P Hex Map - E 16 Space Strip - P 180° 4 5
5 P → L 16 Space Strip - P 300° Hex Map - L 120° 1 3
6 L → C Hex Map - L 240° Hex Map - C 60° 1 3
7 C → R Hex Map - C 180° 16 Space Strip - R 1 2
8 C → H Hex Map - C 180° Hex Map - H 7 11
9 H → Water Hex Map - H 210° Ending - Water 60° 3 9


Generated with v11.2.8