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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/28/2026 8:43:15 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=210703a6c9964012ace947b0bf036c0d

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 504
Difficulty: Very Difficult
Map Difficulty Score: 633.1

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number W Sand Blockade 2 U Jungle Blockade 5 N Jungle Blockade 1 T Water Blockade 4 I Rubble Blockade 3 D Rubble Blockade 6 O Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 504 287 112
39%
59
21%
21
7%
7
2%
50
17%
3
1%
11
4%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (249, -571) 300° (5x) on top -
3 Hex Map - W (364, -468) 300° (5x) 60°, 180° 73.0
4 Blockade - Jungle Blockade 5 (617, -384) 240° (4x) on top -
5 Hex Map - U (727, -1) 180° (3x) 300° 77.0
6 Blockade - Jungle Blockade 1 (788, 158) 120° (2x) on top -
7 Hex Map - N (409, 545) 120° (2x) 300° 49.0
8 Blockade - Water Blockade 4 (470, 704) 120° (2x) on top -
9 Hex Map - T (91, 1091) 120° (2x) 0° 75.0
10 Blockade - Rubble Blockade 3 (452, 1109) 180° (3x) on top -
11 Hex Map - I (320, 1634) 120° (2x) 60° 79.0
12 Blockade - Rubble Blockade 6 (849, 1250) 240° (4x) on top -
13 Hex Map - D (959, 1633) 60° (1x) 60° 68.0
14 16 Space Strip - O (1163, 2060) 240° (4x) 30° 38.0
15 Ending - Water (1190, 2347) 30° (1x) - -
16 Tavern - Rubble (364, -818) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 120° Hex Map - W 300° 3 4
2 W → U Hex Map - W 60° Hex Map - U 240° 3 6
3 U → N Hex Map - U 300° Hex Map - N 120° 1 2
4 N → T Hex Map - N 300° Hex Map - T 120° 1 2
5 T → I Hex Map - T 0° Hex Map - I 180° 1 2
6 I → D Hex Map - I 60° Hex Map - D 240° 1 2
7 D → R Hex Map - D 0° 16 Space Strip - R 180° 1 3
8 W → Rubble Hex Map - W 180° Tavern - Rubble 0° 6 7
9 D → O Hex Map - D 60° 16 Space Strip - O 240° 3 6
10 O → Water 16 Space Strip - O 30° Ending - Water 240° 3 6


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