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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/8/2025 1:10:25 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2147139097f94b728a7824ad6c717cca

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 400
Difficulty: Very Difficult
Map Difficulty Score: 514.9

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number S Jungle Blockade 1 X Sand Blockade 2 J Rubble Blockade 3 G Water Blockade 4 P U Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 400 248 87
35%
52
21%
9
4%
6
2%
52
21%
5
2%
17
7%
11
4%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (483, -306) 240° (4x) on top -
3 Hex Map - S (593, 77) 60° (1x) 0°, 120° 55.0
4 Blockade - Sand Blockade 2 (408, 95) 180° (3x) on top -
5 Hex Map - X (276, 620) 120° (2x) 300° 69.0
6 Blockade - Rubble Blockade 3 (291, 701) 120° (2x) on top -
7 Hex Map - J (-88, 1088) 120° (2x) 240° 58.0
8 Blockade - Water Blockade 4 (-352, 982) 60° (1x) on top -
9 Hex Map - G (-727, 1089) 0° (0x) 180° 69.0
10 16 Space Strip - P (-1028, 583) 120° (2x) 180° 26.0
11 Hex Map - U (-965, 72) 300° (5x) 210° 77.0
12 Ending - Water (-1150, -250) 210° (4x) - -
13 Tavern - Rubble (893, -101) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 60° Hex Map - S 240° 3 4
2 S → X Hex Map - S Hex Map - X 180° 1 2
3 X → J Hex Map - X 300° Hex Map - J 120° 3 7
4 J → G Hex Map - J 240° Hex Map - G 60° 1 3
5 G → P Hex Map - G 180° 16 Space Strip - P 1 2
6 P → U 16 Space Strip - P 180° Hex Map - U 3 7
7 S → Rubble Hex Map - S 120° Tavern - Rubble 300° 6 9
8 U → Water Hex Map - U 210° Ending - Water 60° 3 6


Generated with v6.10.4