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Setup for 4-Player a Game of Quest for El Dorado

Generated on 2/22/2026 11:31:33 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2150fe75258c4553949c780d53c9f4ef

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Red 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 517
Difficulty: Very Difficult
Map Difficulty Score: 762.1

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Yellow Player 4 - Red Player Number T Water Blockade 4 X Jungle Blockade 1 V Rubble Blockade 6 E Rubble Blockade 3 P G C Jungle Blockade 5 N Sand Blockade 2 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
15 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
16 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 517 324 114
35%
80
25%
13
4%
8
2%
56
17%
6
2%
23
7%
21
6%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (525, -103) 300° (5x) on top -
3 Hex Map - T (640, 0) 60° (1x) 60°, 180° 75.0
4 Blockade - Jungle Blockade 1 (985, -72) 240° (4x) on top -
5 Hex Map - X (1095, 311) 180° (3x) 69.0
6 Blockade - Rubble Blockade 6 (1456, 329) 180° (3x) on top -
7 Hex Map - V (1324, 854) 120° (2x) 300° 73.0
8 Blockade - Rubble Blockade 3 (1385, 1013) 120° (2x) on top -
9 Hex Map - E (1006, 1400) 180° (3x) 300° 70.0
10 16 Space Strip - P (709, 1905) 240° (4x) 300° 26.0
11 Hex Map - G (235, 2096) 300° (5x) 240° 69.0
12 Blockade - Jungle Blockade 5 (201, 1600) 60° (1x) on top -
13 Hex Map - C (-174, 1707) 180° (3x) 240° 41.0
14 Blockade - Sand Blockade 2 (-116, 1055) 60° (1x) on top -
15 Hex Map - N (-491, 1162) 300° (5x) 270° 49.0
16 Ending - Water (-861, 1162) 270° (5x) - -
17 Tavern - Sand (640, -350) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 120° Hex Map - T 300° 1 2
2 T → X Hex Map - T 60° Hex Map - X 240° 7 10
3 X → V Hex Map - X Hex Map - V 180° 3 9
4 V → E Hex Map - V 300° Hex Map - E 120° 1 2
5 E → P Hex Map - E 300° 16 Space Strip - P 120° 1 2
6 T → Sand Hex Map - T 180° Tavern - Sand 4 7
7 P → G 16 Space Strip - P 300° Hex Map - G 120° 3 6
8 G → C Hex Map - G 240° Hex Map - C 60° 3 4
9 C → N Hex Map - C 240° Hex Map - N 60° 1 2
10 N → Water Hex Map - N 270° Ending - Water 120° 3 6


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