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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/13/2026 7:41:28 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2153f28671994a58aafecee13b87182a

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 493
Difficulty: Difficult
Map Difficulty Score: 212.7

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - White Player 4 - Yellow Player Number N Rubble Blockade 3 U Water Blockade 4 W Sand Blockade 2 K Jungle Blockade 5 S Jungle Blockade 1 F Rubble Blockade 6 J Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
15 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 493 308 128
42%
59
19%
12
4%
6
2%
54
18%
7
2%
23
7%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (341, -415) 300° (5x) on top -
3 Hex Map - N (456, -312) 120° (2x) 60°, 180° 49.0
4 Blockade - Water Blockade 4 (801, -384) 240° (4x) on top -
5 Hex Map - U (911, -1) 180° (3x) 300° 77.0
6 Blockade - Sand Blockade 2 (834, -76) 120° (2x) on top -
7 Hex Map - W (455, 311) 240° (4x) 300° 73.0
8 Blockade - Jungle Blockade 5 (378, 236) 120° (2x) on top -
9 Hex Map - K (-1, 623) 120° (2x) 62.0
10 Blockade - Jungle Blockade 1 (87, 641) 180° (3x) on top -
11 Hex Map - S (-45, 1166) 180° (3x) 55.0
12 Blockade - Rubble Blockade 6 (43, 1184) 180° (3x) on top -
13 Hex Map - F (-89, 1709) 0° (0x) 300° 69.0
14 Hex Map - J (-545, 2021) 300° (5x) 270° 58.0
15 Ending - Water (-915, 2021) 270° (5x) - -
16 Tavern - Rubble (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 120° Hex Map - N 300° 7 8
2 N → U Hex Map - N 60° Hex Map - U 240° 6 9
3 U → W Hex Map - U 300° Hex Map - W 120° 6 8
4 W → K Hex Map - W 300° Hex Map - K 120° 7 12
5 K → S Hex Map - K Hex Map - S 180° 7 12
6 S → F Hex Map - S Hex Map - F 180° 7 11
7 F → J Hex Map - F 300° Hex Map - J 120° 7 10
8 N → Rubble Hex Map - N 180° Tavern - Rubble 6 7
9 J → Water Hex Map - J 270° Ending - Water 120° 3 6


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