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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/16/2026 2:53:27 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=215ccfa5b3a2430e86d49766af6ac929

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern
Map Traverse Score: 398
Difficulty: Moderate
Map Difficulty Score: 130.6

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number G Water Blockade 4 U Sand Blockade 2 S Rubble Blockade 3 E Jungle Blockade 1 W Rubble Blockade 6 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - G 300° (5x) 70 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 78 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 300° (5x) 56 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 240° (4x) 71 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - W 180° (3x) 74 37 11 8 3 1 4 0 1 7 2 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 398 233 90
39%
36
15%
15
6%
6
3%
47
20%
4
2%
16
7%
11
5%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Water Blockade 4 (387, -337) 300° (5x) on top -
3 Hex Map - G (502, -234) 300° (5x) 180°, 60° 70.0
4 Blockade - Sand Blockade 2 (678, -752) 0° (0x) on top -
5 Hex Map - U (546, -777) 180° (3x) 120° 78.0
6 Blockade - Rubble Blockade 3 (933, -1114) 300° (5x) on top -
7 Hex Map - S (1048, -1011) 300° (5x) 60° 56.0
8 Blockade - Jungle Blockade 1 (1393, -1083) 240° (4x) on top -
9 Hex Map - E (1503, -700) 240° (4x) 71.0
10 Blockade - Rubble Blockade 6 (1682, -682) 180° (3x) on top -
11 Hex Map - W (1550, -157) 180° (3x) 30° 74.0
12 Ending - Water (1735, 165) 30° (1x) - -
13 Tavern - Rubble (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 120° Hex Map - G 300° 7 8
2 G → U Hex Map - G 180° Hex Map - U 6 9
3 U → S Hex Map - U 120° Hex Map - S 300° 7 11
4 S → E Hex Map - S 60° Hex Map - E 240° 7 9
5 E → W Hex Map - E Hex Map - W 180° 6 8
6 G → Rubble Hex Map - G 60° Tavern - Rubble 240° 6 7
7 W → Water Hex Map - W 30° Ending - Water 240° 3 6


Generated with v11.2.9