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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/23/2026 10:04:47 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=21c7059f2ac04741b90dceb0e2af64bb

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 450
Difficulty: Very Difficult
Map Difficulty Score: 433.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number T Jungle Blockade 1 U Jungle Blockade 5 X Rubble Blockade 3 E Sand Blockade 2 P M Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 450 248 94
38%
49
20%
19
8%
7
3%
35
14%
5
2%
14
6%
19
8%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (479, -181) 300° (5x) on top -
3 Hex Map - T (594, -78) 0° (0x) 180°, 60° 75.0
4 Blockade - Jungle Blockade 5 (1043, -596) 0° (0x) on top -
5 Hex Map - U (911, -621) 300° (5x) 60° 77.0
6 Blockade - Rubble Blockade 3 (1440, -1005) 240° (4x) on top -
7 Hex Map - X (1550, -622) 120° (2x) 60° 69.0
8 Blockade - Sand Blockade 2 (2033, -928) 240° (4x) on top -
9 Hex Map - E (2143, -545) 300° (5x) 60° 70.0
10 16 Space Strip - P (2503, -150) 180° (3x) 26.0
11 Hex Map - M (2229, 238) 0° (0x) 330° 91.0
12 Ending - Water (2044, 560) 330° (6x) - -
13 Tavern - Sand (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 120° Hex Map - T 300° 3 4
2 T → U Hex Map - T 180° Hex Map - U 1 2
3 U → X Hex Map - U 60° Hex Map - X 240° 1 2
4 X → E Hex Map - X 60° Hex Map - E 240° 3 4
5 E → P Hex Map - E 60° 16 Space Strip - P 240° 1 4
6 P → M 16 Space Strip - P Hex Map - M 180° 3 5
7 T → Sand Hex Map - T 60° Tavern - Sand 240° 4 7
8 M → Water Hex Map - M 330° Ending - Water 180° 3 6


Generated with v11.2.9