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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/25/2026 3:55:08 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=21da1849fe5740bd932300d045dcd880

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 454
Difficulty: Difficult
Map Difficulty Score: 210.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number S Jungle Blockade 1 U Rubble Blockade 3 D Sand Blockade 2 R N H Jungle Blockade 5 X Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 454 286 122
43%
58
20%
10
3%
6
2%
64
22%
4
1%
2
1%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (345, -72) 240° (4x) on top -
3 Hex Map - S (455, 311) 240° (4x) 0°, 120° 55.0
4 Blockade - Rubble Blockade 3 (543, 329) 180° (3x) on top -
5 Hex Map - U (411, 854) 180° (3x) 0° 77.0
6 Blockade - Sand Blockade 2 (499, 872) 180° (3x) on top -
7 Hex Map - D (367, 1397) 180° (3x) 0° 68.0
8 16 Space Strip - R (368, 1787) 180° (3x) 300° 33.0
9 Hex Map - N (-89, 2021) 120° (2x) 0° 49.0
10 Blockade - Jungle Blockade 5 (-1, 2039) 180° (3x) on top -
11 Hex Map - H (-133, 2564) 0° (0x) 0° 59.0
12 Blockade - Rubble Blockade 6 (46, 2582) 180° (3x) on top -
13 Hex Map - X (-86, 3107) 0° (0x) 330° 69.0
14 Ending - Jungle (-271, 3429) 330° (6x) - -
15 Tavern - Sand (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 60° Hex Map - S 240° 7 9
2 S → U Hex Map - S 0° Hex Map - U 180° 7 9
3 U → D Hex Map - U 0° Hex Map - D 180° 5 12
4 D → R Hex Map - D 0° 16 Space Strip - R 180° 6 9
5 R → N 16 Space Strip - R 300° Hex Map - N 120° 4 5
6 N → H Hex Map - N 0° Hex Map - H 180° 7 11
7 H → X Hex Map - H 0° Hex Map - X 180° 7 16
8 S → Sand Hex Map - S 120° Tavern - Sand 300° 6 8
9 X → Jungle Hex Map - X 330° Ending - Jungle 180° 3 9


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