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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/19/2026 8:14:21 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=22470e10f02c419987340bbc4c5ba459

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 606
Difficulty: Very Difficult
Map Difficulty Score: 741.7

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Yellow Player Number T Sand Blockade 2 X Water Blockade 4 L Jungle Blockade 5 U Rubble Blockade 3 E Jungle Blockade 1 N Rubble Blockade 6 D I Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
15 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
16 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 0° (0x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 606 345 156
45%
59
17%
22
6%
9
3%
55
16%
8
2%
11
3%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (299, 6) 240° (4x) on top -
3 Hex Map - T (409, 389) 0° (0x) 120°, 0° 75.0
4 Blockade - Water Blockade 4 (842, 130) 300° (5x) on top -
5 Hex Map - X (957, 233) 240° (4x) 180° 69.0
6 Blockade - Jungle Blockade 5 (1406, -285) 0° (0x) on top -
7 Hex Map - L (1274, -310) 60° (1x) 180° 69.0
8 Blockade - Rubble Blockade 3 (1541, -828) 0° (0x) on top -
9 Hex Map - U (1409, -853) 120° (2x) 180° 77.0
10 Blockade - Jungle Blockade 1 (1858, -1371) 0° (0x) on top -
11 Hex Map - E (1726, -1396) 300° (5x) 180° 70.0
12 Blockade - Rubble Blockade 6 (1902, -1914) 0° (0x) on top -
13 Hex Map - N (1770, -1939) 240° (4x) 180° 49.0
14 Hex Map - D (1723, -2482) 180° (3x) 120° 68.0
15 Hex Map - I (2041, -3028) 0° (0x) 150° 79.0
16 Ending - Jungle (2226, -3350) 150° (3x) - -
17 Tavern - Sand (409, 739) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 5 6
2 T → R Hex Map - T 120° 16 Space Strip - R 300° 3 5
3 T → X Hex Map - T 120° Hex Map - X 300° 4 8
4 X → L Hex Map - X 180° Hex Map - L 1 3
5 L → U Hex Map - L 180° Hex Map - U 5 7
6 T → Sand Hex Map - T Tavern - Sand 180° 6 7
7 U → E Hex Map - U 180° Hex Map - E 1 2
8 E → N Hex Map - E 180° Hex Map - N 5 6
9 N → D Hex Map - N 180° Hex Map - D 7 9
10 D → I Hex Map - D 120° Hex Map - I 300° 1 3
11 I → Jungle Hex Map - I 150° Ending - Jungle 3 6


Generated with v11.2.9