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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/11/2026 9:53:59 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=226d4d7376a8443b93be65c55e34c111

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 526
Difficulty: Very Difficult
Map Difficulty Score: 234.9

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number W Rubble Blockade 3 U Water Blockade 4 T Rubble Blockade 6 I Jungle Blockade 5 L Jungle Blockade 1 H Sand Blockade 2 N Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 526 308 131
43%
56
18%
17
6%
8
3%
59
19%
6
2%
7
2%
19
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (249, -571) 300° (5x) on top -
3 Hex Map - W (364, -468) 120° (2x) 60°, 180° 73.0
4 Blockade - Water Blockade 4 (663, -462) 240° (4x) on top -
5 Hex Map - U (773, -79) 180° (3x) 300° 77.0
6 Blockade - Rubble Blockade 6 (788, 2) 120° (2x) on top -
7 Hex Map - T (409, 389) 300° (5x) 75.0
8 Blockade - Jungle Blockade 5 (588, 407) 180° (3x) on top -
9 Hex Map - I (456, 932) 180° (3x) 79.0
10 Blockade - Jungle Blockade 1 (726, 950) 180° (3x) on top -
11 Hex Map - L (594, 1475) 240° (4x) 300° 69.0
12 Blockade - Sand Blockade 2 (517, 1400) 120° (2x) on top -
13 Hex Map - H (138, 1787) 120° (2x) 59.0
14 Hex Map - N (-88, 2330) 0° (0x) 30° 49.0
15 Ending - Jungle (97, 2652) 30° (1x) - -
16 Tavern - Rubble (364, -818) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 120° Hex Map - W 300° 3 4
2 W → U Hex Map - W 60° Hex Map - U 240° 5 9
3 U → T Hex Map - U 300° Hex Map - T 120° 3 4
4 T → I Hex Map - T Hex Map - I 180° 5 8
5 I → L Hex Map - I Hex Map - L 180° 5 9
6 W → Rubble Hex Map - W 180° Tavern - Rubble 6 9
7 L → H Hex Map - L 300° Hex Map - H 120° 7 15
8 H → N Hex Map - H Hex Map - N 180° 3 4
9 N → Jungle Hex Map - N 30° Ending - Jungle 240° 3 6


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